Immoralist in Werewolf: Abilities and How to Win
The Immoralist is on the Foxes' side. They know who the Fox and the Fox Cub are from the start, but the Foxes do not know them. As soon as every Fox has gone home, the Immoralist follows them home. If the Foxes win, the Immoralist wins too. The Immoralist counts on the people's side when werewolves are compared with everyone else. If no Fox was dealt, nothing happens.
Immoralist at a glance
| Item | Detail |
|---|---|
| Side | Foxes' side |
| What the Seer sees | Not a werewolf |
| What the Medium sees | Not a werewolf |
| How it counts | Counted as a human |
| Night and day ability | Nothing to choose at night or by day (you learn the Foxes at the start and follow them home automatically once all have gone) |
| How many per table | Up to 1 |
| Default table | Not included. Turn "More roles" to "Pick" in the lobby to add it. |
How the Immoralist wins: the same as the Foxes. When the Villagers or the Werewolves would win, the Immoralist also wins if any Fox (Fox or Fox Cub) is still here. The Immoralist counts as a human.
More roles on the Foxes' side
Besides the Immoralist, these roles are also on the Foxes' side.
After the Immoralist
Last updated 2026-10-01 · Run by Qdan, Inc.