Tablut: Rules and How to Play

Tablut is a 2-player, 15-minute Nordic board game that Linnaeus recorded in Lapland in 1732. One side gets the king to the edge; the other traps him between two soldiers. Free in your browser.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the board diagram and laws 1–12 in Linnaeus's diary (1811 English translation), with assumptions where it is silent

Rules supervised by Qdan, Inc. (based on the board diagram and laws 1–12 in Linnaeus's diary (1811 English translation), with assumptions where it is silent)

House rules

Defaults follow the board diagram and laws 1–12 in Linnaeus's diary (1811 English translation), with assumptions where it is silent. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Swap sides on Play againPlay again swaps the Muscovites and the Swedes.OnAdjustable
Capturing the king"Latin reading" follows Linnaeus's Latin original: away from the throne and its four neighbours, the king is captured between two enemies in a row or column. "English reading" follows law 9 of the 1811 translation: the king must always be surrounded on four sides, which favours the Swedes heavily. As a guide (200 games, CPU Normal vs CPU Normal): Latin reading — Muscovites 20%, Swedes 58%, draws 23%, 44 moves on average; English reading — Muscovites 1%, Swedes 68%, draws 32%, 34 moves on average.Latin readingAdjustable

Terms

Throne
The central square. Only the king may stop on it, but any piece may pass over it while it is empty.
Edge
The outer ring of squares. The king reaching any of them wins for the Swedes.
Trap
Capturing an enemy soldier by placing your pieces on both sides of it in a row or column.
Raichi
The call when one road from the king to the edge is open.
Tuichu
The call when two roads are open — they cannot both be blocked in one move.
Tafl
The Nordic family of games where one side escorts a king and the other hunts him. Tablut is one of them.

FAQ

Why are there two ways to capture the king?

Law 9 of the English translation says the king is not taken when trapped, but the Latin original has no such exception. Read literally, away from the throne and its neighbours the king is captured between two enemies. The Latin reading is the default; the English reading (always surround on four sides) is an option, and it favours the king's side heavily.

What do raichi and tuichu mean?

They are the calls in Linnaeus's law 6: "raichi" when one road from the king to the edge is open, "tuichu" when two are. With two roads open the Muscovites cannot block both in one move, so the Swedes nearly always win. The board marks open roads with arrows and a label.

Does the king have to reach a corner?

No — any edge square wins. In laws 3 and 5 the king escapes to edge squares that are not corners. Some modern reconstructions use corner escape, but this version follows the diary.

Can the king capture?

Yes. The king can help trap an enemy soldier together with one of his men (an assumption, as the diary does not say).

Can pieces pass through the throne?

Yes, when it is empty any piece may pass over it; only the king may stop there. The diary only says "no other person can be admitted" and is silent on passing, so this follows the common rules.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.