Three-Player Mahjong: Rules and How to Play

Three-Player Mahjong uses 108 tiles. Draw and discard to complete sets and win points. Set north tiles aside for extra value. Scoring is automatic.

Objective

Three-Player Mahjong uses 108 tiles. Draw and discard to complete sets and win points. Set north tiles aside for extra value. Scoring is automatic.

Setup

How to play

Winning and scoring

Tiles, north and scoring

Defaults follow the compared official rules; choose variants at table setup.

ItemThis game
Tiles108; no 2–8 characters
NorthExtract for 1 han and a replacement
ChiUnavailable
Start / settlement35,000 / 35,000
TsumoTsumo loss
Red fives0 or 2; default 2
Placement+15 / 0 / −15 (three choices)
HonbaRon 200; tsumo 100 each (changeable)
Blessing of EarthInterrupted by any kita
Abortive drawDealer repeats or passes
Round to manganChoose whether 4 han 30 fu and 3 han 60 fu round up to mangan.
Double wind fuA pair matching both your seat wind and the round wind adds 4 or 2 fu.
Bust thresholdEnd below zero, or at zero as well.
ResponsibilityMahjong Soul: only the liable yakuman. Tenhou: all combined yakuman. Maru-Jan: liable portion, also the fourth open kan. The liable player pays tsumo, shares ron, and pays honba.
Kan dora timingReveal open/added-kan dora after discarding or immediately. Closed-kan dora always reveals immediately.
Double ron dealerRepeat if any ron winner is dealer, or only when the winner nearest after the discarder is dealer.
Noten poolOn an exhaustive draw, ready players share this total from players who are not ready: 3,000 or 2,000 points.

Four-player Riichi Mahjong

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players3 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Game lengthGame lengthEast-only is East 1–3; a half-game is East 1–South 3. One hand is for practice. Dealer repeats can add hands.Choose a single hand, an east-only game, or a full half-game.Half-gameYes
Red fivesRed fivesEach red tile adds 1 han. Choose none or two, one each in circles and bamboo.One red five each in circles and bamboo.2Yes
Open tanyaoOpen tanyaoAll simples uses no terminals or honors. When on, it can score even after pon or kan.Allow winning on an all-simples hand even after calling.OnYes
Minimum hanMinimum hanHan is the unit of hand value; each yaku adds a set number. Dora does not count here, so with no yaku you cannot win however many dora you have. 1 han is the usual rule: any single yaku is enough. 2 or 4 han means you need a bigger hand to win.The fewest han (not counting dora) a hand needs to win.1Yes
Time limitTime limitCounts during discards and call/ron decisions. Standard time resets for each decision; reserve resets at the start of each hand, with no recovery for quick play. At zero, the drawn tile is discarded or the call is passed. Disconnected and CPU seats are not timed.Seconds of standard time + reserve. Reserve resets to the chosen value at the start of each hand.5+20 secondsCan be changed
Starting pointsStarting pointsAuto starts at 35,000. Choose return points separately; the ending target is starting points + 5,000.Default: Auto (35,000).Auto (35,000)Can be changed
UmaUmaAdds or subtracts settlement points by final rank; the actual tile scores stay unchanged.Settlement bonuses for first, second, and third. Default: +15 / 0 / −15.+15 / 0 / −15Can be changed
ChipsChipsCount red fives in the winning hand and melds, ura-dora on a riichi win, and ippatsu. For each yakuman, add 10 from the discarder on ron or 5 from each other player on tsumo. Double and combined yakuman scale with their yakuman count. Ippatsu, red and ura chips also apply to yakuman. Counted yakuman adds no yakuman chips. Chips do not change the raw score. Net chips × the chosen value is added to final pt.Value per chip (pt). Ippatsu, each ura-dora and red five: 1 chip. Each yakuman adds 10 on ron or 5 from each other player on tsumo.NoneCan be changed
Hands shown to spectatorsHands shown to spectatorsSeat the teacher as a spectator to reveal all hands, drawn tiles and waits. Select a player to enlarge their hand, then tap tiles to inspect the waits after each discard. Players still see only their own hand.Spectators can see everyone’s handOffCan be changed
Return pointsReturn pointsSubtract this score at settlement. Three times the difference from starting points goes to first place.Default: 35,000.35,000Changeable
North tilesNorth tilesKita sets north aside for a replacement and one bonus han. Always-dora north stays in the hand and adds one bonus han per tile.Default: Kita.KitaChangeable
Honba pointsHonba pointsBonus per repeat counter: the discarder pays the first amount on ron; each opponent pays the second on tsumo.Default: 200 / 100.200 / 100Changeable
Abortive drawAbortive drawAfter nine different terminals/honors on the first draw, or four kans by multiple players, keep or pass the dealership.Default: Dealer repeats.Dealer repeatsChangeable
Nagashi manganNagashi manganAn exhausted wall with only uncalled terminals/honors discarded. Draw settlement repeats on dealer tenpai. As a win, collect honba and deposits; repeat only for a dealer win.Default: Draw settlement.Draw settlementChangeable
Round to manganRound to manganChoose whether 4 han 30 fu and 3 han 60 fu round up to mangan.Default: 7,700.7,700Yes
Double wind fuDouble wind fuA pair matching both your seat wind and the round wind adds 4 or 2 fu.Default: 4.4Yes
Bust thresholdBust thresholdEnd below zero, or at zero as well.Default: < 0.< 0Yes
ResponsibilityResponsibilityMahjong Soul: only the liable yakuman. Tenhou: all combined yakuman. Maru-Jan: liable portion, also the fourth open kan. The liable player pays tsumo, shares ron, and pays honba.Default: Soul.SoulYes
Kan dora timingKan dora timingReveal open/added-kan dora after discarding or immediately. Closed-kan dora always reveals immediately.Default: After discard.After discardYes
Double ron dealerDouble ron dealerRepeat if any ron winner is dealer, or only when the winner nearest after the discarder is dealer.Default: Any winner.Any winnerYes
Noten poolNoten poolOn an exhaustive draw, ready players share this total from players who are not ready: 3,000 or 2,000 points.Default: 3,000.3,000Yes

Terms

Riichi
A declaration made with a concealed, tenpai hand and at least 1,000 points. After it you discard whatever you draw.
Pon
Calling another player's discard to complete a set of three matching tiles.
Kan
A set of four matching tiles — made privately (concealed kan) or by calling (open or added kan).
Dora
A bonus tile worth one extra han each. It is the tile after whichever indicator is shown face up.
Furiten
The state of having passed up a winning tile. While it applies, you cannot call ron on your own, even on a different winning tile.

FAQ

What is tsumo loss?

Only the two opponents pay. Nobody replaces the payment from the missing North seat.

What follows a 1 of characters indicator?

The 9 of characters is dora; after 9 comes 1.

Play now with these rules

Last updated 2026-10-29 · Run by Qdan, Inc.