Crokinole: Rules and How to Play

Crokinole is a disc-flicking board game for 2 players, taking about 15 minutes. Playing black or white, you must hit your opponent's discs, and you aim to leave yours in the high-scoring centre.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Number of discsTournament (NCA) rules give each player 8 discs; the home rule gives 12.Tournament: 8 discsCan be changed
Required contactUnder tournament (NCA) rules, when an opposing disc is on the board, your shot disc must hit one, directly or through one of your own discs. When none is, the shot disc or a disc of yours it hit must stop touching or inside the 15 circle. If not, it is a foul and the shot disc and every disc of yours it hit go to the ditch. The home rule has no such requirement.OnCan be changed
Game scoringTournament (NCA) rules play four rounds: 2 points for a round win, 1 for a tie. The home rule adds each round’s score difference, first to 100.4 rounds, 2 points a winCan be changed
Time per turnWhen time runs out, this disc goes to the ditch and scores 0.30 secondsCan be changed

Terms

Shooting line
The outermost black circle. Place your disc on your side of it to shoot. A disc that stops touching it is out.
Peg
One of eight posts on the 15 circle. Discs bounce off them.
Ditch
The groove around the board. Discs that fall in score 0 and stay there for the round.
20
The centre hole. A disc that drops in scores 20 and is counted beside your seat.
Required contact
If an opposing disc is on the board you must hit it; if none, the shot disc or a disc of yours it hit must stop on or inside the 15 circle.
Out
A disc that stops touching or beyond the shooting line. It goes to the ditch and scores 0.

FAQ

What if I miss the opposing discs?

The shot disc and any of your discs it hit go to the ditch and score 0.

What if a disc stops on a line?

On a scoring circle it takes the lower value. Touching the shooting line, it is out and goes to the ditch.

What happens to a disc in the hole?

It scores 20. It is taken off the board and counted beside your seat until the round ends.

Play now with these rules

Last updated 2026-10-31 · Run by Qdan, Inc.