Lover in Werewolf: Abilities and How to Win

The Lovers are a pair who know each other from the start. When one goes home for any reason, the other follows them home. If both are still here when the Villagers or the Werewolves would win, the Lovers win instead (a surviving Fox comes first). One pair uses two seats.

Lover at a glance

ItemDetail
SideThird side (Lovers). With the setting "Lovers are their own side" on "Off": Villagers' side
What the Seer seesNot a werewolf
What the Medium seesNot a werewolf
How it countsCounted as a human
Night and day abilityNothing to choose at night or by day (you follow your partner home automatically)
How many per table2 (one pair)
Default tableNot included. Turn "More roles" to "Pick" in the lobby to add it.

How the Lovers win: when the Villagers or the Werewolves would win, the Lovers win instead if both are still here (a surviving Fox side comes first).

With the setting "Lovers are their own side" on "Off": How the Villagers win: they win once every werewolf has gone home. The Werewolves win once the werewolves still here are at least as many as the humans.

Settings for the Lover on this site

You can choose how the Lover works in the lobby settings.

Lovers are their own side

Whether the Lovers are a third side (if off, they are villagers and only follow each other home).

Choices
On / Off
Default
On

On: the Lovers are a third side who win if both are still here at the end (the usual online form). Off: the Lovers win or lose with the Villagers, and only the rule that one follows the other home remains.

Other names for the Lover

Other games and groups also call the Lover "Cupid". This site uses "Lover" throughout.

More roles on the third side

Besides the Lover, these roles are also on the third side.

After the Lover

Last updated 2026-10-01 · Run by Qdan, Inc.