Surakarta: Rules and How to Play

Surakarta is a game for two players who take turns moving one of twelve pieces: step to an empty neighbour or capture through a loop, aiming to capture every opposing piece.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Diagonal stepsAllow one-step moves to empty diagonal neighbours.OnChangeable
Pass through the starting pointPass through the starting pointA circuit can return to the point the piece left. When enabled, that point is empty and the piece can continue. Otherwise it blocks the route.Treat the starting point as empty during a capturing move.OnChangeable
When captures stopWhen captures stopCapturing every opposing piece wins immediately. If the quiet-move limit is reached or the next player cannot move, use this rule. Equal piece counts always give a draw.How to settle a game after the limit without a capture.More pieces winsChangeable
Moves without a captureCount both players’ moves; a capture resets the count.80 moves (about 10–20 min)Changeable
Show legal movesMark destinations after selecting a piece.OnChangeable
Alternate first playerSwap the first player when playing again.OnChangeable

Terms

Loop
A curved track joining two straight lines at a corner. Pass through at least one to capture.
Moves without a capture
Each turn without a capture counts as one move.

FAQ

Can I turn at an intersection?

Keep moving straight at intersections. Only corner arcs change direction. Pieces block the route.

Must I capture when possible?

Capturing is optional. You may choose a step to an empty neighbour instead.

Play now with these rules

Last updated 2026-11-05 · Run by Qdan, Inc.