Spades: Rules and How to Play

Spades is a four-player partnership card game that takes about 30 minutes. Bid the tricks your side will take, then take exactly that many. Free. In-browser. No account.

What is Spades? How you win

Spades is a trick-taking card game for four players in two partnerships. Each deal starts with every player bidding how many tricks they will take; the more exactly your side makes its bid, the better you score. Spades are always trumps. The first side to reach the target (500 by default) wins.

Setting up Spades: partners and the deal

How to play Spades: bidding and playing cards

Bidding in Spades, and nil

Starting left of the dealer, each player bids from 1 to 13 tricks. The two bids of a partnership add up to that side's contract.

Spades scoring and the end of the game

How Spades is scored (what bags are)

At the end of each deal, each side scores together. Take at least your contract to score ten points per trick bid; fall short and lose ten points per trick bid.

ResultScore
Made the contract exactly (bid 5, took 5)+50
Overtricks (bid 5, took 7)+50 and two bags (+2)
Set (bid 5, took 4)−50
Nil made / failed+100 / −100
Ten bags accumulated−100 (the rest carry over)

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players4 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

Spades house rules (settings on this site)

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Target scoreThe game ends with the deal in which a side reaches this score; the higher side wins.500Yes
Bag penaltyBag penaltyBags are tricks your side takes beyond its bid; each is worth 1 point. With this rule, every ten bags cost 100 points, so you need to bid accurately rather than take extra. Without it, taking more than you bid does no harm.Every ten overtricks (bags) cost 100 points.OnYes
Blind nilBlind nilNil is a bid to take no tricks yourself. Blind nil is a nil bid made before looking at your cards: +200 if you take none, −200 if you take any, double an ordinary nil (±100). It is a comeback move for a side that is well behind.A player whose side is 100+ points behind may bid nil without looking (±200), then swaps two cards with their partner.OffYes
Lose at −200Lose at −200A side that keeps missing its bids can sink further and further below zero. With this rule, the game ends as soon as a side falls to −200 or lower, and the higher side wins. It cuts short games that have become one-sided.A side that falls to −200 or lower loses at once.OnYes
First leadFirst leadWith left of the dealer, that player may lead any card (spades only if they have no other suit). With the ♣2, whoever holds it must lead it, just as in Hearts.Who leads to the first trick of each deal.Left of the dealerYes

Spades terms

Trick
One round of four cards, one from each player. The highest card takes it.
Bid
How many tricks you expect to take this deal. Partners' bids add up to the side's contract.
Nil
A bid to take no tricks at all. Worth 100 points if made.
Bag
A trick taken beyond your bid. One point each, but ten of them cost 100.
Breaking spades
The first time anyone plays a spade. Until then spades cannot be led.

Spades rules FAQ

How is it different from Hearts?

In Hearts you avoid taking point cards. In Spades you bid a number of tricks and try to take exactly that many, spades are always trumps, and you score as a partnership.

Can we take more tricks than we bid?

Yes — the contract is made and every extra trick is a bag worth one point. But ten bags cost 100 points, so exact bids are best.

When can spades be played?

You may trump with a spade whenever you cannot follow suit. You may lead a spade only after spades are broken, or when you have nothing else.

What happens if nil fails?

The side loses 100. Tricks taken by the nil bidder do not count toward the partner's bid; they become bags.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.