Oicho-Kabu: Rules and How to Play

Oicho-Kabu is a 10-minute hanafuda card game for 2–6 players. A dealer faces the rest of the table, and hands closest to 9 in the last digit win. Free in your browser, no sign-up.

Objective

No real money is used — points exist only inside the game. Oicho-Kabu is a traditional Japanese game played with hanafuda (originally kabufuda) cards. One dealer faces the rest of the table, and each hand tries to get the last digit of its total as close to 9 (Kabu) as possible.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Equal valuesEqual valuesA hand's value is the last digit of its total (9, Kabu, is best; 0, Buta, is worst). When dealer and player have the same value, Draw means no points change. Dealer wins gives every tie to the dealer, which is a big edge for the dealer.What happens when the dealer and a player have the same last digit.DrawCan be changed
ArashiArashiArashi is three cards of the same number, paying 3x (5x for three 3s, Arashi Kabu). With Players only, a dealer who gets three of a kind is compared by value as usual, which tilts the game slightly toward the players.Whether the dealer can also score Arashi (three of a kind, 3x), or players only.Dealer and playersCan be changed
Kuppin / Shippin orderKuppin / Shippin orderKuppin is a dealer-only hand whose first two cards are 9 and 1; Shippin is a player-only hand whose first two cards are 4 and 1. Each beats any plain value (Kuppin stops there; drawing a third card cancels Shippin). With 9 then 1, 4 then 1 only, the cards must come in that order, so these hands are rarer.Whether Kuppin (9 and 1) and Shippin (4 and 1) need the cards in that order.Any orderCan be changed
First dealerHow the first dealer is chosen.Everyone turns a card; closest to 9 dealsCan be changed
Passing the dealer rolePassing the dealer roleGoke means a value of 5. With Goke, the dealer role passes when the dealer's value is 5 or less and stays when it is 6 or more (up to three hands in a row). With Every hand, the role moves one seat each hand, so everyone deals equally often.The dealer role passes when the dealer's last digit is 5 or less (Goke), or after three hands with the same dealer.Goke (up to three hands)Can be changed
LengthHow many times the dealer role goes around the table.OnceCan be changed

Terms

Dealer / Player
The dealer lays the cards and plays each card against the players. Everyone else is a player.
Table cards
The four cards the dealer lays face up (Kata, Niban, Sanban, Hiki). Players put points on them.
Second and third cards
The second card is dealt face down to each table card; the third card is dealt face up.
Dealer card
The dealer's own face-down card, revealed after the players have finished.
Kabu, Oicho, Buta
Names for the last digit: 9 is Kabu, 8 Oicho, 0 Buta. The others are Pin (1), Nizō (2), Santa (3), Yotsuya (4), Goke (5), Roppō (6), Shichiken (7).
Arashi, Kuppin, Shippin
Three of a kind (Arashi, 3x), the dealer's 9-1 (Kuppin) and a player's 4-1 (Shippin). They beat any value.
Points / Points in
Points in are what you put on a card this hand; points are your running total. Neither is real money.

FAQ

When can I draw a third card?

If the last digit of the two cards is 3 or less you must draw; 7 or more cannot draw (except a pair of 9s). 4 to 6 is your call.

Who can see the second card?

Only the players who put points on that card. A card with no points gets its second card face up.

What about equal values?

By default it is a draw and no points move. A setting gives it to the dealer instead.

When does the dealer change?

When the dealer's last digit is 5 or less (Goke; Kuppin and Arashi do not count), or after three hands with the same dealer. A setting passes it every hand instead.

Is there a table limit or stepping down?

No. The traditional table limit (domae, a cap on all players' points combined) and stepping down when it doubles (tachi) are left out, since 1,000 starting points and paying only what you can keep the game playable. The dealer changes on Goke or after three hands.

Play now with these rules

Last updated 2026-09-26 · Run by Qdan, Inc.