Yoshikazu's Samurai Armour Sugoroku: Rules and How to Play

A sugoroku on the real 1858 print by Isshusai Yoshikazu: put on samurai armour piece by piece, loincloth to helmet, and return to camp in victory. 2–6 players, about 15 min, free.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Finishing"As printed", the default, needs the exact roll to reach the centre; extra pips send you back to the Command Baton, Battle Surcoat, Commander's Fan, Post-Road Bell or Great Armour as the yellow panel says (on this board that is the same as moving back by the extra pips). "Bounce back" moves you back from the goal by the extra pips. "Over is fine" lets any roll that reaches the goal win.As printedCan be changed
Rank everyoneWhen on, play continues after the first player finishes until only one is left. Off by default (the game ends when one player finishes).OffCan be changed
Rotate first player on AgainPressing Again passes the first turn of the next game to the next player.OnCan be changed

Terms

Start
The first square: bottom right, with the table of rolls 1–6.
Goal
The finish: Victorious Return to Camp (勝軍歸陣) in the centre.
Gusoku
A full suit of armour. On this board you put it on piece by piece.
Yellow panel
The rule printed left of the goal: where extra pips send you back.

FAQ

What if I roll too high at the end?

As the yellow panel says: 1 extra sends you to the Command Baton, 2 to the Battle Surcoat, 3 to the Commander's Fan, 4 to the Post-Road Bell and 5 to the Great Armour — each is the square that many steps back from the goal. A house rule also offers "Over is fine".

Are there squares that skip a turn or jump?

No. This is a plain race sugoroku; no square has a printed rule. The only rules are the table on the start square and the yellow panel at the goal.

Some labels are upside down — can I read them?

The print was made to be played from all four sides, so the top row is upside down and the side columns are sideways. BGJ spells out the current square's number, name and reading in the label box under the board.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.