Hare and Hounds: Rules and How to Play

Hare and Hounds is a 5-minute chase on a board for 2. Three hounds close in to corner the hare; the single hare looks for a gap to slip behind them. Free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Swap roles on rematchPlay again switches who plays the hounds.OnCan be changed
Getting-away ruleWhat happens when the hounds cannot finish the chase. 30 moves is the classic in Japan: if the hounds need more than 30 moves, the hare wins, and hounds may not repeat a position. Ten vertical moves is the classic in English: the hare wins if the hounds move vertically ten times in a row.30 movesCan be changed
Hare's starting pointWhere the hare begins. Right end is the classic diagram, centre is the middle point, random is any of the four points in the two right-hand columns.Right endCan be changed

Terms

Point
Where lines meet. Pieces sit on points, not in squares. There are eleven.
Diagonal line
Only the lines through the two end points and the centre. No diagonal move without a line.
Behind
Left, from the hounds' side. Hounds can never move back.
Getting away
The hare standing left of every hound. The hare wins.
Cornering
Blocking every point the hare could move to. The hounds win.
Repetition
Returning to a position already seen. By default the hounds must avoid it.

FAQ

Can a hound move back?

No. Only right, diagonally right, or up and down, so once passed it can never catch up.

Is the hare captured?

No. The hounds win when the hare has no point left to move to on its turn.

Which side is stronger?

With perfect play the hounds always win, but a single gap lets the hare slip through behind them.

May positions repeat?

By default the hounds may not return to a position already seen, and the hare wins if it lasts 30 hound moves.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.