Goninkan: Rules and How to Play

Goninkan is a five-player card game from Tsugaru, Japan, about 20 minutes long: two partners take on three to collect face cards. Free. In-browser. No account.

What is Goninkan? How you win

Goninkan is a five-player card game from the Tsugaru region of Aomori, Japan. The two players dealt the trump ace and the joker become partners (Kankei) against the other three (Mukankei), and the sides race to collect the 16 face cards (A, K, Q, J). In the first deal Kankei needs 9 and Mukankei 8.

Setting up Goninkan: the cards and the deal

How to play Goninkan: partners and playing cards

Deals 2 and 3 in Goninkan, and choosing trumps

If Kankei wins deal 1, the same partners play deal 2, and deal 3 if they win again. In deals 2 and 3 the partners choose the trump suit (kime-yaku).

Goninkan scoring and the end of the game

Goninkan scoring (sukonku and jūroku)

Points are scored per player. Every Kankei player gains what every Mukankei player loses.

ResultEach Kankei player
Kankei win+1 (+1 more in deal 3)
Kankei loss−1
Sukonku (win without Mukankei taking a face card)+1 more
Reverse sukonku (Mukankei win without Kankei taking one)−10 in deal 1; in deals 2–3 the round's points are cancelled and −3
Jūroku made (all 16 after a sukonku in deal 2 or 3)+8 more
Jūroku missed−16
Reverse jūroku made / missedRound cancelled and −16 / +32 (Kankei win)

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players5 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

Goninkan house rules (settings on this site)

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
RoundsHow many rounds to play. Each round is one to three deals.4Yes
Tome-suppeTome-suppeNormally the first deal's trump suit cycles clubs, diamonds, hearts. With this on, the first deal of the last round uses spades as trumps instead, so the closing deal is played with an unusual suit. Trumps for deals 2 and 3 are still chosen as usual.The last round's first deal uses spades as trumps. A regional variant (described by Gamefarm and KleosSoft; not in the official Goshogawara rules).OffYes
Nijū-kanNijū-kanNijū-kan is when one player is dealt both the trump ace and the joker. With the swap option, the player two seats to the right becomes the partner (Kankei) and one card is swapped face down (at random on this site). With Redeal, the cards are dealt again, so no one starts holding both key cards.When one player is dealt both the trump ace and the joker.SwapYes
Cards shown before choosing trumpsCards shown before choosing trumpsIn deals 2 and 3, one Kankei player chooses the trump suit. Before that, their partner shows them, and only them, cards chosen from their hand. The more cards shown, the better the chooser knows the partner's hand, so Kankei can pick a better trump.How many cards the partner shows the trump chooser in deals 2 and 3.2Yes
Deal-1 targetDeal-1 targetThere are 16 face cards (A, K, Q, J). In deal 1 the two Kankei and the three Mukankei race to their target, and the first team to reach it wins. With 8, Kankei needs one card fewer, which helps the smaller team.Face cards Kankei needs to win deal 1 (Mukankei wins with the rest).9Yes
Missed jūrokuMissed jūrokuJūroku is a call made after winning deal 2 or 3 by skunk (the other team took no face cards): you then try to take all 16 face cards. This sets what each Kankei player scores if they fail (a missed jūroku). Under the Gamefarm version, the −1 for the loss is added, for −17 in total.What each Kankei player scores after calling jūroku and failing to take all 16.−16 (official)Yes

Goninkan terms

Kankei
The two partners dealt the trump ace and the joker.
Mukankei
The other three players, who play together.
Yaku
The trump suit. In deal 1 it cycles clubs, diamonds, hearts.
Kenri
Winning a trick: you take its face cards and lead next.
Dancing (odoru)
Playing the joker. If you still hold it in trick 9 you must play it.
Tsukeru
Throwing a face card into a trick your partner will win.
Cutting
Playing a trump when you have none of the suit led.
Sukonku
Winning without the other side taking a single face card.
Jūroku
After a sukonku in deal 2 or 3, calling to take all 16 face cards.
Suppe, Graph, Baba
Tsugaru names for spades, clubs and the joker.

Goninkan rules FAQ

How is it different from Napoleon?

In Napoleon the highest bidder names a partner by a card. In Goninkan there is no bidding: the partners are whoever is dealt the trump ace and the joker. In deals 2 and 3 the partners choose trumps.

When can the joker be played?

At any time, even if you can follow suit, except in tricks 1 and 10. If you still hold it in trick 9 you must play it.

What happens once a side has enough?

The deal ends at that trick. After a sukonku in deal 2 or 3, the trick winner may call jūroku and play on for all sixteen.

How is it scored?

Normally, each player on the winning side gains 1 and each player on the losing side loses 1. A Kankei win in deal 3 gives each Kankei player +2 and each Mukankei player −2. A normal Mukankei win in deal 3 gives each Mukankei player +1. See the scoring table for sukonku, jūroku and other special scores.

Play now with these rules

Last updated 2026-09-26 · Run by Qdan, Inc.