Go-Stop: Rules and How to Play

Go-Stop is a hanafuda game for 2–3 players, about 10 minutes. Match cards by month and choose Go or Stop once you score enough. Free in your browser, no account needed.

Objective

As a hanafuda player, you can take cards only by matching the same month; once you have enough points, you choose Go to push on or Stop to win.

Setup

How to play

Winning and scoring

Common variants

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–3 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
RoundsRoundsPoints won or lost are added to the running total each round, and the previous round's winner deals. One round takes about 4 minutes, three about 10 and five about 16. Three is the standard.How many rounds are played; the highest total wins.3 rounds (about 10 minutes)Yes
Show 3 and BombShow 3 and BombHolding three cards of a month, you may show them before playing to double your winning points. If the fourth is on the table, Bomb takes all four at once plus one junk card from each opponent. Turning this off removes both moves.Whether Show 3 and Bomb are allowed.OnYes
Chrysanthemum cupChrysanthemum cupAs an animal, the cup counts toward the animal total (1 point from five cards). As double junk, it counts as two junk units, which can change the Junk-bak check. The same choice applies to everyone.Counts the cup as an animal or as two junk units.AnimalYes
Chongtong (four of a month)Chongtong (four of a month)On: that player wins at once and each opponent loses 10 points (no multipliers). Off: the cards are dealt again.What happens when a dealt hand has four of a month.Win at once, 10 pointsYes
Go-bakGo-bakOn: a player who called Go and then loses the round loses twice as many points, so continuing is a real risk. Off: no extra loss.Double loss for a player who called Go and then loses.OnYes
Deck ends after GoDeck ends after GoVoid round: nothing is won or lost this round. Last Go caller wins: the last player who called Go is settled as if they had stopped with their current points.What happens if the deck runs out after a Go.Void roundYes
Carry after a void roundCarry after a void roundAfter a void round the next round is settled at double. Consecutive void rounds raise this to at most four times, so a decided round can win it all back.The multiplier for the round after a void round.Double next round (up to ×4)Yes

FAQ

What does Go change?

Continue and increase your combination score to choose again. Each Go adds 1; the third and later double repeatedly.

What is Junk-bak?

If the winner has ten junk units, an opponent with five or fewer (seven with two players) loses double.

What are stacks, Jjok and Ttadak?

A three-card table stack; capturing your unmatched play with a deck match; taking both table matches with your hand and deck cards.

Play now with these rules

Last updated 2026-10-08 · Run by Qdan, Inc.