Gin Rummy: Rules and How to Play

Gin Rummy is a two-player card game taking about 15 minutes. Build sets and runs while reducing unmatched cards. Play free in your browser, with no account.

Objective

Gin Rummy is a two-player card game. You try to arrange your ten cards into melds — sets of the same rank and runs in one suit — while keeping the value of your unmatched cards (deadwood) low. End a hand by knocking, or go gin with no deadwood at all, and score the difference. The first player to reach 100 points wins.

Setup

How to play

Winning and scoring

Common variants

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Winning scoreWinning scoreA deal runs from the deal itself until someone knocks or the stock runs out. The winner's points are added up, and the game ends once a total reaches this score. One deal settles it in a single hand, which is handy while learning.Zero ends after one deal.100Yes
Gin bonusGin bonusGin means knocking with no deadwood (every card in a meld). Going gin scores your opponent's deadwood plus this bonus. Tables use 25 or 20.Choose the bonus used by your table.25Yes
Undercut bonusUndercut bonusAn undercut happens when the player who was knocked on has the same or less deadwood than the knocker; they then score the difference plus this bonus. A bigger bonus makes knocking with a lot of deadwood riskier. Tables use 25 or 10.Choose the bonus used by your table.25Yes

Terms

Meld
Three or four of a rank, or at least three consecutive cards of one suit.
Deadwood
The point total of unmatched cards.
Knock
End the deal with ten or fewer deadwood points.
Gin
Knock with zero deadwood.
Layoff
Add unmatched cards to the knocker’s melds.

FAQ

Can an ace follow a king?

No. Aces are low and can form runs such as A-2-3.

How is this different from Rummy and Seven Bridge?

Gin Rummy is for two players: melds stay in your hand and you knock when your unmatched cards total 10 or less. In Rummy (2-6 players) you lay melds on the table, lay off on them, and race to empty your hand. Seven Bridge is a Japanese rummy that adds a seven exception and pon/chi calls.

Can I play a shorter game?

Choose one deal or a 50-point game in local rules.

What if deadwood is tied?

The defender undercuts when their deadwood is equal to the knocker’s.

Play now with these rules

Last updated 2026-09-16 · Run by Qdan, Inc.