Backgammon: Rules and How to Play

Backgammon is a board game for 2 players that takes about 15 minutes. Roll two dice, race your fifteen checkers home, and the first player to bear them all off wins. Free. In-browser. No account.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsFor games that allow a draw, ratings do not change.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Gammon and backgammonCount double when your opponent has borne off nothing, and triple when they also have a checker on the bar or in your home board.OnYes
Doubling cubeOffer to double the stake at the start of your turn. Taking doubles it; dropping ends the game at the current value. From 2 up to 64.OffYes

Terms

Point
One of the triangles on the board. There are 24, numbered 1 to 24 from where you sit, with 1 to 6 forming your home board.
Blot
A point holding just one of your checkers. Land on it and it goes back to the bar.
Bar
The ridge down the middle of the board. A checker that has been hit waits there and re-enters on the opponent's home board.
Bear off
Taking checkers off the board once all fifteen of yours are home.
Pip count
The total distance your checkers still have to travel. The lower it is, the further ahead you are in the race.
Gammon
Winning before your opponent has borne off a single checker: it counts double. If they also have a checker on the bar or in your home board it is a backgammon and counts triple.

FAQ

Which way do the checkers travel?

From your high numbers down to your low ones, towards the home board at your bottom right. Your opponent travels the other way.

What if only one die can be played?

You must play the higher one. And if there is any way to play both dice, you have to play both.

What happens on doubles?

You play that number four times — with one checker or with several, using as many of the four as you legally can.

What if I have a checker on the bar?

It must come in first. You cannot enter on a point holding two or more enemy checkers, and if neither die gives you an entry point your turn is skipped.

What if I am hit while bearing off?

That checker goes to the bar. You cannot bear off again until all fifteen are back in your home board.

Can I bear off with a die that is too big?

Yes, provided no checker of yours sits on a higher point: then the die takes your furthest checker. If one does sit higher, you have to move that one first.

Play now with these rules

Last updated 2026-09-14 · Run by Qdan, Inc.