Features / 6 games featured

Games for School Trips: Pick a Game for a Small Group in the Room

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Last updated 2026-10-19 · Run by Qdan, Inc.

On a school trip, three to six classmates sharing a room can play together with one smartphone each, including card games without packing a deck.

Follow your school’s rules, then compare players, time, spoken calls and learning effort below and use Play to open a game.

Three Games to Try First

  1. Old Maid

    Match pairs without learning card ranks.

  2. Pig's Tail

    Follow one reveal at a time without choosing a hand to play.

  3. Drawing Telephone

    Pass pictures and words, then enjoy the results without ranking a winner.

Choose a short game, drawing or bluffing

Choose Old Maid or Pig’s Tail for about five minutes, Drawing Telephone for about twenty minutes of drawing and revealing results, or Liar’s Dice for judging claims about hidden dice. Every game featured here supports a group of three to six.

Choose cards, drawing or bluffing6 games
The 6 featured games form 3 groups by activity, with bar lengths showing each group’s share.

Compare players, game time, spoken calls and learning effort

Players, time and learning effort come from each game’s information; time varies with explanations, group size and settings. Cards show the full supported range, including numbers outside three to six. Spoken calls describe whether the controls require speech, separately from device sound effects. Card plays, dice bids and challenges use screen controls; drawing games keep answers private until the reveal. General rule references may differ in detail, so check the rules and settings of the BGJ version.

Compare players, time and learning effort6 games
Player range

2–30 players

Typical time range

3–20 min

Learning the rules
  • Quick to learn4 games
  • Learn step by step2 games
  • More to learn0 games
Role of luck
  • Mostly skill0 games
  • Luck and skill1 game
  • Mostly luck5 games

Player counts and times span the smallest to largest values in this group. Learning and luck describe each game, rather than a quality score.

For the 6 featured games, compare player and time ranges and game counts at each learning and luck level.
Compare players, game time, spoken calls and learning effort
GamePlayers and game timeSpoken callsLearning effortWhat you doWhen to choose it
President3–8 players, About 3 minNo spoken calls neededLearn step by stepChoose cards or passWhen you want to plan your hand
Old Maid2–8 players, About 5 minNo spoken calls neededQuick to learnChoose one face-down cardFor a short first game together
Pig's Tail2–8 players, About 5 minNo spoken calls neededQuick to learnFlip one card from the ringTo enjoy each reveal together
Bozu Mekuri2–6 players, About 10 minNo poem reader neededQuick to learnTurn over a card from the deckFor picture cards without reciting poems
Drawing Telephone3–30 players, About 20 minKeep answers private until the revealQuick to learnAlternate drawing and typingTo share results without a winner
Liar's Dice2–6 players, About 12 minButtons handle bids; talking is optionalLearn step by stepBid a face and quantity or challengeFor estimates and bluffing

Card games to get started

Take turns drawing, flipping or playing cards. Choose Old Maid or Pig’s Tail for a short game, Bozu Mekuri for picture cards, or President for decisions about which cards to play.

President

Players
3–8 players
Time
About 3 min
Learning the Rules
Learn step by step

Play stronger cards to empty your hand first. Choose this when your group wants to plan which cards to keep after learning the ranks and matching the number of cards played. Passing uses an on-screen button. Check settings such as revolution and clearing the table with eights together before starting. [1]

Spoken calls
No spoken calls needed
Learning effort
Learn step by step
What you do
Choose cards or pass

BGJ rules [5] [1]

Old Maid

Players
2–8 players
Time
About 5 min
Learning the Rules
Quick to learn

Draw from a neighbour and discard matching pairs to empty your hand. This is a starting point for classmates who have never played together: there are no card ranks to learn. Choose one face-down card on screen. The player left with the joker loses, giving the group a short game with a clear stopping point. [2]

Spoken calls
No spoken calls needed
Learning effort
Quick to learn
What you do
Choose one face-down card

BGJ rules [6] [2]

Pig's Tail

Players
2–8 players
Time
About 5 min
Learning the Rules
Quick to learn

Flip cards and aim to collect the fewest. A match with the previous suit or rank means taking the pile. Under BGJ’s default rule, the player who flipped the matching card takes it; speed does not decide the result. Keep your phones in place and take turns tapping to follow each reveal.

Spoken calls
No spoken calls needed
Learning effort
Quick to learn
What you do
Flip one card from the ring

BGJ rules [7]

Bozu Mekuri

Players
2–6 players
Time
About 10 min
Learning the Rules
Quick to learn

Turn over poet cards and try to finish with the largest collection. The pictures of nobles, monks and ladies determine where cards go, so nobody needs to recite poems or act as a reader. Everyone takes a turn. Check the special-card settings together before starting; published rules use different conventions for these cards. [3]

Spoken calls
No poem reader needed
Learning effort
Quick to learn
What you do
Turn over a card from the deck

BGJ rules [8] [3]

Draw and share the results

Draw and type on your own phones, keeping each answer private until the reveal. Drawing Telephone alternates pictures and words so everyone can compare the changes together at the end.

Drawing Telephone

Players
3–30 players
Time
About 20 min
Learning the Rules
Quick to learn

Turn the previous person’s words into a drawing, or their drawing into words, then compare the changes at the end. Choose this when you want to share the results without ranking a winner. Keep answers private while drawing and typing on your own phones. Allow time for the host to reveal the pages together afterwards.

Spoken calls
Keep answers private until the reveal
Learning effort
Quick to learn
What you do
Alternate drawing and typing

BGJ rules [9]

Estimate and bluff

Estimate the hidden dice and decide whether to raise a claim or challenge it. For example, judge a claim of at least five threes using your own dice and the number of dice still in play.

Liar's Dice

Players
2–6 players
Time
About 12 min
Learning the Rules
Learn step by step

Use your own hidden dice to judge claims about everyone’s results, and challenge a claim to protect your dice. Choose this when your group wants to estimate quantities and bluff. Bids and challenges use on-screen buttons. Check how ones count before starting; the three-dice setting offers a shorter game than the five-dice default. [4]

Spoken calls
Buttons handle bids; talking is optional
Learning effort
Learn step by step
What you do
Bid a face and quantity or challenge

BGJ rules [10] [4]

Frequently Asked Questions

What games can three to six people play in a room on a school trip?

Every game featured here supports three to six players. Try Old Maid or Pig’s Tail for about five minutes, Bozu Mekuri for about ten, or Drawing Telephone when you have time to draw and reveal the results. Check players, time and learning effort in the comparison and game cards.

Can we play without bringing a deck of cards?

Yes, with one smartphone per person and an internet connection, you can play these games without physical cards. Cards and dice appear on screen, and drawings are made on your phones. Follow your school’s rules for using devices.

Which school trip games can we play without spoken calls?

The featured card games and Liar’s Dice use screen controls without requiring spoken calls. Drawing Telephone uses drawings and typed answers. Talking during the reveal is optional; check your device volume separately for sound effects.

How do we choose a game everyone can enjoy together?

Choose Drawing Telephone to compare surprising results, or Liar’s Dice to estimate hidden results and bluff. Check how much time your group has, including the final reveal, before starting.

What can we play in a short break?

Old Maid and Pig’s Tail each have an estimated game time of about five minutes. Time varies with the group, so leave a margin and agree to play one game at a time.

Sources and How BGJ Plays

  1. John McLeod (rules editor) — Dai Fugō / Dai HinminPlay and Variations: stronger plays of the same size, emptying a hand and variations / Checked: ↩
  2. John McLeod (rules editor) — Old MaidPlay: drawing from a neighbour and discarding pairs; the reference removes a queen, while BGJ uses a joker / Checked: ↩
  3. Hamajima Shoten (educational publisher) — 百人一首(かるた)の遊び方:坊主めくりPicture-based card transfers (Japanese); special-card conventions differ from BGJ settings / Checked: ↩
  4. Todd W. Neller (Gettysburg College) — Dudo (“I Doubt It!”)Page 2: hidden rolls, bids on all dice and revealing on a challenge; loss amounts and special-round details differ from BGJ / Checked: ↩
  5. BoardGameJoin — PresidentPublished status, language, players, time, learning effort, actions, default rules and settings in meta.json / Checked: ↩
  6. BoardGameJoin — Old MaidPublished status, language, players, time, learning effort, actions, default rules and settings in meta.json / Checked: ↩
  7. BoardGameJoin — Pig's TailPublished status, language, players, time, learning effort, actions, default rules and settings in meta.json / Checked: ↩
  8. BoardGameJoin — Bozu MekuriPublished status, language, players, time, learning effort, actions, default rules and settings in meta.json / Checked: ↩
  9. BoardGameJoin — Drawing TelephonePublished status, language, players, time, learning effort, actions, default rules and settings in meta.json / Checked: ↩
  10. BoardGameJoin — Liar's DicePublished status, language, players, time, learning effort, actions, default rules and settings in meta.json / Checked: ↩

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