Yacht: Rules and How to Play

Yacht is a dice game for 1–6 players, about 15 minutes. Roll five dice up to three times and fill in your scoresheet one category at a time. Free in your browser, no sign-up.

Objective

Yacht is a classic dice game for one or more players, first recorded in 1938. Each turn you roll five dice up to three times, choosing which to keep between rolls, then write your score into one open category on your scoresheet. Once every scoresheet is full, the highest total wins.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players1–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
ScoresheetScoresheetThe upper section has one box per number (1–6), scored as the total of that number. The upper bonus adds 35 points when the upper section totals 63 or more. Classic has no bonus, and its straights must be exactly 1-2-3-4-5 or 2-3-4-5-6. 13 categories adds a Three of a Kind box and, if your Yacht box holds 50, gives 100 extra points for each further Yacht. If unsure, pick Standard.Standard is the default 12-category table with an upper bonus. Classic is the 1938 original (no bonus). 13 categories adds a seventh lower category alongside the upper bonus.StandardCan be changed
Swap first player on rematchPlay again switches who goes first.OnCan be changed

Terms

Scoresheet
The 12 (or 13) categories each player fills in with a score, one line at a time.
Upper bonus
+35 added if Ones through Sixes total 63 or more.
Full House
Two matching sets of three and two. Five of a kind does not count as a full house.
Straight
A run of consecutive faces: four in a row for Small Straight, five in a row for Large Straight.
Scoring zero
Writing a zero into a category your roll does not match — your escape when you cannot roll again.

FAQ

Can five of a kind count as a Full House?

No. A Full House needs two different faces, three of one and two of the other.

Nothing on my roll matches a category

You can still write a zero into any open category.

Can I roll a fourth time?

No, three rolls per turn is the limit; after that you must score.

How is the 63-point bonus worked out?

Rolling an average of three of each face from Ones to Sixes gives 1+2+3+4+5+6=21, times three, which is 63. Reach that and you get +35.

What is the Joker rule?

It only applies with 13 categories. Rolling five of a kind again after the Yacht row is filled scores in that face's upper row if it's open, or in any open lower row (Full House and the straights pay their full fixed score).

How is the first player chosen?

The first game is random. Play again switches who goes first by default, though you can turn that off in settings.

Play now with these rules

Last updated 2026-09-23 · Run by Qdan, Inc.