Sevens (Card Game): Rules and How to Play

Sevens is a card game for 3 to 6 players that takes about 10 minutes. Build out from the sevens and empty your hand first. Free. In-browser. No account.

Setup

56789LowHigh
Play next to a card already on the table — same suit, one step up or down.

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players3–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsFor games that allow a draw, ratings do not change.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
PassesHow many times you may pass before you are out.3Yes
Centre cardThe rank laid on the table at the start.7Yes
Ace-king linkWhether a full end joins on to the other end.OffYes
JokersHow many jokers go into the deck. A joker fills a spot you do not hold.1Yes
Pass at willLets you pass even when you could play, to block the others.OnYes

Terms

Centre card
The rank laid out at the start. Normally the seven.
Pass
Giving up your turn without playing. Run out of passes and you are out.
Out
Using up your passes. Your hand goes face up and you take a low place.
Blocking
Holding back a card you could play so the others cannot continue.
Ace-king link
A house rule that joins the ace end to the king end. Off by default.

FAQ

How many passes do I get?

Three by default. A fourth pass puts you out and your hand goes face up. A party can set this from 0 to 5.

Can I pass when I could play?

Yes — that is how you block the others. A party can turn Pass at will off, and then you may only pass with nothing to play.

What happens to the cards of a player who is out?

They go face up on the table. They may leave gaps, and play still only continues from the nearest open spot to the centre.

Where can the joker go?

On one open spot whose real card you do not hold. The spot is then filled by the joker and the real card can never be played.

Do the ace and the king join up?

Not by default. A party can choose Link (you may also play from the other end) or Tunnel (play moves to the other end).

Play now with these rules

Last updated 2026-09-13 · Run by Qdan, Inc.