Sea Battle: Rules and How to Play

Sea Battle is a 15-minute game for 2: hide your fleet on a 10×10 grid and take turns firing at squares to sink your opponent's ships. Sink them all first to win. Free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
FleetFive ships (carrier, battleship, cruiser, submarine, destroyer) or ten ships (one of 4 squares, two of 3, three of 2, four of 1).Five shipsCan be changed
SalvoSalvoA salvo is a volley of shots. Each turn you fire one shot for each of your ships still afloat, so losing ships means firing fewer shots. Whoever sinks ships first pulls further ahead, and games finish faster than one shot at a time.Each turn, fire one shot for every ship you have left (five at the start). Pick the squares, then tap Fire.Off (one shot a turn)Can be changed
Fire again after a hitAfter a hit you fire again, until you miss. Not used with Salvo.OffCan be changed
Ships may not touchShips cannot be placed next to each other, corners included.Off (ships may touch)Can be changed
Keep hit ships secretA hit does not say which ship was hit; you only learn a ship's name when you sink it.Off (every hit names the ship)Can be changed
Swap first player on rematchPlay again switches who fires first.OnCan be changed

Terms

Hit
A shot that lands on a ship. You are told which ship (a local rule can keep this hidden).
Miss
A shot that lands on open water.
Sunk
A ship whose every square has been hit.
Salvo
A way to play where you fire one shot per ship you have left, all at once.

FAQ

Can ships go diagonally?

No. Ships go straight across or down.

Can ships touch?

Yes, by default. The local rule “Ships may not touch” forbids it.

What is a salvo?

A way to play where you fire one shot per ship you have left each turn. The more of your ships are sunk, the fewer shots you get.

Play now with these rules

Last updated 2026-09-19 · Run by Qdan, Inc.