Rotation: Rules and How to Play
Hit the lowest ball first and score 61 points from pocketed numbers.
Setup
- Rack balls 1–15 in a triangle and break.
How to play
- Tap the table to aim, then pull the left power gauge down and release to shoot. Move sideways to cancel.
- Hit the lowest ball first. Each legally pocketed ball scores its number.
- Continue after legally pocketing a ball; otherwise change turns.
- Reach 61 points to win. If all balls are gone and neither player has 61, rack again and keep the scores.
- A foul scores zero. Pocketed object balls stay down, and the opponent gets ball in hand.
- Scratching, no object-ball contact, no rail or pocket after contact, a ball off the table, or timeout is a foul. The opponent places the cue ball.
Winning and scoring
- Hit the lowest ball first and score 61 points from pocketed numbers.
Defaults on this site
| Item | Default on this site |
|---|---|
| Players | 2 players (set automatically by the party size) |
| Turn time limit | None by default (the host can set 30 or 60 seconds) |
| If someone drops mid-game | Reopening on the same device returns you to your seat. If you do not return, the CPU plays in your place. |
| Draws | In ranked play, a draw counts as halfway between a win and a loss for your rating. |
| Source of the rules | Based on the standard reference rules |
Rules supervised by Qdan, Inc. (based on the standard reference rules)
House rules
Defaults follow the standard reference rules. The party can change these.
| Name | Description | Default | Changeable |
|---|---|---|---|
| Time per turn | Running out of time gives the opponent ball in hand. | 30 seconds | Can be changed |
| Alternate the first player | Alternate who breaks in the next game. | On | Can be changed |
Terms
- Cue ball
- The white ball struck with the cue.
- Ball in hand
- Placing the cue ball after an opponent’s foul.
FAQ
How do I win?
Hit the lowest ball first and score 61 points from pocketed numbers.
Play now with these rules
Last updated 2026-10-26 · Run by Qdan, Inc.