Oh Hell: Rules and How to Play

You are a player predicting tricks from your hand. Matching your bid brings a large bonus, and you aim for first place on total points. Play free with 3–7 people, about 20 minutes, no signup.

Objective

You are a player predicting tricks from your hand. Matching your bid brings a large bonus, and you aim for first place on total points.

Preparation

Bidding and play

Score and ending

Score breakdown

Bid 3 and win 3 for 3 + 10 = 13 points. Tricks-won scoring gives 2 points for winning 2; exact-only gives zero when you miss.

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players3–7 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

Local rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Maximum hand sizeMaximum hand size3–5 players reach 10 cards, 6 reach 8, 7 reach 7. Choices are capped by the player count. Example with 5: down then up is 5→4→3→2→1→2→3→4→5 (9 rounds); up only is 1→5 (5 rounds).The largest hand size.By player count (about 20–25 min)Changeable
Hand sequenceHand sequenceDecrease to one card, then return to the maximum. Up only takes about half as long.Choose down then up, or up only.Down then up (about 20–25 min)Changeable
Dealer bid restrictionDealer bid restrictionThis prevents everyone from making the exact bid. If others total 7 in a 10-card round, the dealer cannot bid 3.Restrict bids that make total bids equal the hand size.OnChangeable
ScoringScoringBid 3 and win 3 for 3 + 10 = 13 points. Tricks-won scoring gives 2 points for winning 2; exact-only gives zero when you miss.Choose whether missed bids still score tricks won.Tricks won + exact bonusChangeable
No-trump roundsNo-trump roundsWhen enabled, maximum-size rounds have no trump. Only the highest card of the led suit wins.Choose whether maximum-size rounds have trump.OffChangeable
TiesTiesOnly tied leaders play a maximum-size round. After three tied extensions they share first place. Shared-first ends without an extension.Choose whether tied leaders play extra rounds.Add a maximum-size round (up to 3)Changeable

Terms

Bid
Predict a number from zero to the hand size.
Trump
The turned card’s suit beats the other suits.
Trick
One card from each player; the strongest (trump, otherwise the led suit) wins it.
Dealer
Deals and bids last; rotates clockwise each round.
Exact
Winning exactly as many tricks as you bid.

FAQ

How many players?

3–7, playing individually. Solo practice seats you with three CPUs.

Can I bid zero?

Yes. Take no tricks and earn the ten-point bonus.

How are ties settled?

Only tied leaders play up to three additional maximum-size rounds, then share first if still tied. You can also choose shared first immediately.

Where does the name come from?

Early accounts around 1930 used “oh! well”, echoing a player’s resignation after missing a bid.

Play now with these rules

Last updated 2026-10-08 · Run by Qdan, Inc.