Japanese Napoleon: Rules and How to Play

Japanese Napoleon is a trick-taking card game for 5 players (4–6), about 15 minutes: win the bid and team up with a hidden adjutant. Free, no sign-up.

What is Japanese Napoleon? How to win

In Japanese Napoleon, the winner of the bidding becomes Napoleon and, together with a secret partner called the adjutant, plays against everyone else (the allies) for the honour cards — the 10, J, Q, K and A of each suit, 20 in all. If Napoleon's army takes at least the number it bid, it wins; otherwise the allies win.

Setup: players and the deal

How to play: bidding, the adjutant and the tricks

Card order: the Mighty, the jacks and yoromeki

Japanese Napoleon has special cards that beat even trumps. From strongest:

#CardRule
1Mighty (♠A)Beats every card — unless the ♥Q falls in the same trick (yoromeki)
2Right jackThe jack of the trump suit
3Left jackThe other jack of the same colour (♦J when hearts are trumps, ♣J for spades)
4Same twoIf everyone plays the same suit, the 2 wins (not in the first trick or when the Mighty, the right jack, the left jack or a joker is played)
5Joker ledCalls for trumps and beats everything but the special cards
6TrumpsA, K, Q, 10 … 2
7The suit ledA, K, Q, J, 10 … 2

Choosing the adjutant

Once the bidding is over, Napoleon names one card. Whoever holds it is the adjutant, on Napoleon’s side.

Scoring and the end of the game

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players4–6 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules you can choose on this site

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
Lowest bidLowest bidA bid is the number of honours (20 in all) Napoleon's army promises to take. Lowering the minimum makes it easier to bid on a weak hand, so a Napoleon is found more often. Scores do not depend on the size of the bid, so a lower bid is easier for the army to win.The smallest number of honours you can bid.13Yes
JokerJokerA joker led to a trick beats everything except the Mighty and the two jacks. Played later in a trick it is the weakest card, and it can be played at any time even if you hold the suit led. Leaving it out removes one special card and makes card strength easier to read.Play with 53 cards including one joker. Without it, 52 cards (a widow of two with five players).OnYes
YoromekiYoromekiThe Mighty (♠A) normally beats every card. With this rule, the ♥Q beats it, but only when both fall in the same trick. It gives the other players a way to fight back against the Mighty.The ♥Q beats the Mighty (♠A) when both fall in the same trick.OnYes
Same twoSame twoA 2 is normally the lowest card, but with this rule, when everyone plays the same suit to a trick from the second trick on, the 2 wins. It does not apply if the Mighty, either jack or a joker is in the trick. It gives a use to weak 2s.If everyone plays the same suit, the 2 wins (not in the first trick or when the Mighty, the right jack, the left jack or a joker is played).OnYes
Naming the adjutantNaming the adjutantBefore the widow, Napoleon names the adjutant card without knowing what the widow holds. After exchanging, Napoleon picks up the widow and discards first, so they can check which strong cards they lack before naming one, which favours Napoleon. If the named card ends up in Napoleon's own hand, Napoleon plays alone.Whether Napoleon names the adjutant card before or after the widow.Before the widowYes
Double for all 20If Napoleon's army takes all 20 honours, that deal scores double.OnYes
Number of dealsPlay this many deals; the highest total wins.5Yes

Japanese Napoleon terms

Napoleon
The highest bidder, who tries to take the honours bid together with the adjutant.
Adjutant
Napoleon's secret partner: whoever holds the named card. Nobody knows who until it is played.
Allies
Everyone except Napoleon and the adjutant. They try to stop Napoleon's army making its bid.
Honours
The 10, J, Q, K and A. There are 20, and the number taken decides the deal.
Mighty
The strongest card, the ♠A.
Right and left jacks
The jack of trumps (right) and the other jack of the same colour (left). They rank just below the Mighty.
Yoromeki
When the ♥Q falls in the same trick as the Mighty, the ♥Q wins.
Same two
When everyone plays the same suit, the 2 among them wins.

Japanese Napoleon rules FAQ

Does the adjutant know?

Yes. If the named card is in your hand, you are the adjutant. Others find out only when you play it.

Is anything stronger than the Mighty?

Only the ♥Q, and only when it falls in the same trick as the Mighty (yoromeki).

How does the joker work?

Led, it calls for trumps and beats all but the special cards. Played later, it is the lowest card, but you may play it at any time.

What about other house rules?

Japanese Napoleon has many house rules. Here you can choose the lowest bid, the joker, yoromeki, same two, when to name the adjutant, double for all 20 and the number of deals. Special cards not counting in the first trick, no-trump bids and the "revolution" rule are not used.

Can I bid no trumps?

No. No trumps is a house rule found on some sites, but it is not used here. Every bid names one trump suit.

Is this the same as Nap?

No. The British game Nap (also called Napoleon) is a five-card game about the number of tricks. Bidding for honours with a secret adjutant is the Japanese game.

Play now with these rules

Last updated 2026-09-26 · Run by Qdan, Inc.