Hana-awase: Rules and How to Play

Hana-awase is a three-player hanafuda game that takes about 20 minutes. Match cards by month to capture them, and score with card points and yaku combinations. Play free in your browser, no sign-up.

Setup

How to play

Winning and scoring

Defaults on this site

Anything the party can change is listed in the house rules table.
ItemDefault on this site
Players2–4 players (set automatically by the party size)
Turn time limitNone by default (the host can set 30 or 60 seconds)
If someone drops mid-gameReopening on the same device returns you to your seat. If you do not return, the CPU plays in your place.
DrawsIn ranked play, a draw counts as halfway between a win and a loss for your rating.
Source of the rulesBased on the standard reference rules

Rules supervised by Qdan, Inc. (based on the standard reference rules)

House rules

Defaults follow the standard reference rules. The party can change these.

Default is this site’s setting. Changeable shows whether the party can change it.
NameDescriptionDefaultChangeable
RoundsHow many rounds decide the winner.12 roundsYes
YakuYakuYaku are set combinations of captured cards that collect points from the other players. Every yaku means 16 of them and bigger swings. Fewer yaku keeps just five, so there is less to learn and the game centres on card points. Good when someone is new.Play with every yaku, or only Five Brights, Four Brights, Red Poem Ribbons, Blue Ribbons and Boar, Deer, Butterfly.Every yakuYes
Six / Seven PlainsSix / Seven PlainsThese are hand combinations decided by the dealt cards alone, and they only apply with three players (never with two or four). Plains are the low-value cards, so this helps a player dealt a weak hand. In exchange, the cards shown can be captured by the others.With three players, a dealt hand with six Plains collects 20 from each other player, and seven Plains collects 30. Six Plains shows those six cards and Seven Plains shows the whole hand face up; the others may capture shown cards just like table cards. A player left with no cards only flips from the deck on their turn.OffYes
FukeFukeCard points are 20 for a bright, 10 for an animal, 5 for a ribbon and 1 for a plain. When on, if anyone captured 20 card points or fewer, neither card points nor yaku are settled that round (hand combinations still count). A player who captured little avoids a big loss.If anyone captured 20 card points or fewer, cards and yaku do not score that round.OffYes
Rain washoutRain washoutAll four willow (rain) cards also form a yaku of their own, but when this is on, a player who captures all four willows scores 0 for every yaku that round and settles on card points only. Other players' yaku count as usual. It adds a choice about whether to collect the willows.A player who captures all four willow cards scores card points only, with no yaku.OffYes
Big / Grand tableBig / Grand tableThe opening table sets a multiplier for the round: a pine, cherry or pampas Bright doubles it (big table), a willow or paulownia Bright triples it (grand table). Card points, yaku and hand combinations are all multiplied, so scores swing more and comebacks are easier.A pine, cherry or pampas Bright on the opening table doubles the round; a willow or paulownia Bright triples it.OffYes

Terms

Yaku
Scoring combinations of captured cards: Five Brights 200; Four Brights 60; Red Poem Ribbons, Blue Ribbons and Seven Ribbons 40; Six Ribbons, Sugawara and Drinking Party 30; and several 20-point sets such as Boar, Deer, Butterfly.
Dealer, second, last
The three seats in turn order, starting from the dealer.
Card points
Bright 20, Animal 10, Ribbon 5, Plain 1. The average for three players is exactly 88.
Hand yaku
A combination decided by the dealt hand. Six Plains and Seven Plains can be switched on for three players; the cards shown can be captured by the others like table cards.
Big table / Grand table
An optional rule that doubles or triples the round when a Bright is dealt to the table.
Fuke
An optional rule that cancels the round if anyone captured 20 card points or fewer.

FAQ

What is the 88?

The whole deck is worth 264 card points; split three ways that is 88. You subtract it from your card points, so above average gains and below average loses.

Does the round end when I complete a yaku?

No. Everyone plays until all hands are empty, and yaku are counted at the end of the round.

Do some yaku cancel others?

Yes. Five Brights cancels Four Brights and Sugawara; Four Brights cancels Sugawara; Seven Ribbons cancels Six Ribbons; Drinking Party cancels Flower Viewing and Moon Viewing. Five Brights and the pine-paulownia-moon set both count.

What if three cards of a month are on the table?

Whoever plays or flips the fourth takes all four.

Play now with these rules

Last updated 2026-09-25 · Run by Qdan, Inc.